Downloadable Guide: Shedinja Pokemon Go

Published Sep 11, 20
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Source: It might be noted that the 11 million Pokmon GO gamers is a definitely low figure, measured against a few of the 2018 MAU figures we see listed below. It is uncertain whether these stats relate to a specific OS (there is variance in much of the figures reported, we may succeed to keep in mind that they are not main figures). On the other hand, it is certainly possible that other markets have become more popular in terms of user numbers the video game's domestic one.

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Do people still play Pokmon GO? Yes, however possibly not so much in the United States as elsewhere, it seems. What about the time in-between the early peak and the new smaller peak the relatively quieter year of 2017? Apptopia Pokmon GO stats showed 60 million monthly active users in June 2017, 20% of which (so 12 million) were active daily.

We saw 500 million Pokmon GO downloads as early as September 2016, 650 million in Febraury 2017, and 750 million in July 2017. At a Pokmon Business press conference in May 2018, it was revealed that Pokmon GO downloads totalled 800 million. And finally, a Pokmon Business Singapore press factsheet indicates that as of the end of March 2019, Pokmon GO downloads crossed the 1 billion limit. In 2019, Pokmon GO was downloaded an overall of 55 million times. pokemon star.

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69% of these downloads were on Android (excluding third-party downloads i.e. China), and 31% on iOS.However slow and consistent the download rate may appear, Pokmon GO is still very much controling the AR category in this regard. Those asking, "Is Pokmon GO dead?" may do well to take a look at this category.

Since December 2018, the Pokmon GO market share stands at 84%, if we use downloads as our procedure. This was not the case throughout the year we can see a huge spike for Jurassic World Alive in May and June, which along with other titles pushed Pokmon GO's market share to around the 50% mark (ralts pokemon go).

As we're looking at market share here, it's uncertain what the implications are for the overall size of the market; whether these titles are consuming into each other's market share, or just greatly increasing the overall number of downloads of AR/location-based games (pokemon epsilon). It would also be fascinating to see the impact on the general games market.

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Source: Notwithstanding the number of downloads, we are seeing development in the MAU. Niantic can take credit for this, having actually not rested on its laurels or accepted defeat by any ways. It has been rolling out various upgrades gradually. These consist of weather-based gameplay, missions, and social features (including a much-coveted versus mode), as well as merely adding more Pokmon to catch.

While we might not be viewing as many Pokmon GO downloads, and for that reason brand-new players, the durability of these longer-term gamers is serving to reinforce MAU numbers. There has actually been absolutely nothing prior to or considering that says Recode, like the Pokmon GO statistics we saw in those very first few weeks. The weekly peak downloads of 90.5 million is more than double Nintendo's Super Mario Run and not too far off being 6 times the level of Facebook around this time.

We may keep in mind the peak of near 45 million daily active users worldwide, reached around two weeks after launch (pokemon size comparison). Following this, we see a sharp tail off, followed by a steadier decrease. If we utilize that early peak as our yardstick, we may call this a terminal decline (as we understand, however, it is not quite basic). Those taking a longer-term view may be a little more practical in their expectations: there does tend to be a degree of churn with free-to-play games, as noted in a piece in the BBC.

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Despite that, the loss of 10 million players in the space of a month is, no doubt, a painful thing to experience. Not just for Niantic; Nintendo's share price fell by 3% as a repercussion, in spite of it not in fact being a Nintendo product something which at one point Nintendo was forced to advise financiers.

Source: It just got even worse from there on in. The pattern currently evident in August held, and Pokmon GO use continued to tail off. In the United States peak everyday gamer levels had actually reached 28.5 million in mid-July. By the end of December this had actually crashed down to 5 million. Once again, in the interests of perspective, 5 million daily players still makes it among the world's most significant in its category (see above).



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