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From Bulbapedia, the community-driven Pokmon encyclopedia. The name presently in usage is a fan designator; see listed below for more details. Generation I Title screen of Pokmon Blue Version Launching EN September 28, 1998 JA February 27, 1996 Pokmon 151 Main games Red, Green, Blue, and Yellow (Japan)Red, Blue, and Yellow (International) Region introduced Battle arena games Arena (Japanese), Arena (International) End EN October 15, 2000 (748 days) JA November 21, 1999 (1363 days) The very first generation (Japanese: first generation) of Pokmon video games, known among older fans as the color generation or the chromatic generation due to the names of the variations launched, is the initial set of four Pokmon video games launched.

The inspiration for much of the key mechanics introduced in this generation came from Tajiri's childhood interest in bug gathering, with the trading system in between 2 Video game Kids being thought of when he imagined a caterpillar crawling throughout the Video Game Link Cable Television in between 2 systems. This generation was localized into English, with preliminary attempts to keep the Pocket Monsters name for international usage obstructed due to the Monster in My Pocket franchise leading to the release as "Pokmon".

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The synchronised release of the video games and anime led to an almost-overnight surge in popularity, sealing the Pokmon franchise firmly as a Nintendo essential together with Super Mario and The Legend of Zelda (pokemon swirlix). Two fight arena games were launched in this generation: the mostly-incomplete Pokmon Arena (Japanese), which went unreleased outside of Japan and only permitted usage of 42 Pokmon, and the enhanced Pokmon Arena, which included several unique fight modes and a Fitness Center Leader Castle where players could take their fully-trained teams for matches versus the Kanto Gym Leaders, Elite 4, and Champ.

Pokmon Yellow received a remake twenty years after its original release in the type of Pokmon: Let's Go, Pikachu! and Let's Go, Eevee!. The storyline of the Kanto region is contemporaneous with the Hoenn story of Generation III, as revealed by details in both the Hoenn-based video games along with the later remakes of Generation I.

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Generation I introduced the essential Pokmon gameplay components which have actually remained to this day, along with a system of video game releases now thought about by fans to be the "standard formula". While numerous of the features enjoyed in the more recent generations are later additions to the series, the following have their origins in Generation I: The gamer has a party of approximately 6 Pokmon with them, which can be utilized in battle against opponent Pokmon Trainers or wild Pokmon.

151 species of Pokmon, with numerous associated to each other by way of evolution. An intricate battle system, including: Five statsHP, Attack, Defense, Speed, and Specialwhich each Pokmon has. Various Pokmon have various stats, even amongst the same species. 15 different types, which each Pokmon species has fundamental to itself. pokemon go purify.



The Pokmon League challenge, consisting of Kanto's 8 Pokmon Gyms, scattered across the area with each focusing on a various type, and the Elite 4 and Pokmon Champ, awaiting oppositions at Indigo Plateau. A connected trade and fight system in between two Video game Young boy systems, allowing gamers to exchange Pokmon they captured for a Pokmon owned by another individual or to battle versus each other to evaluate their skills.

Generation I presented the very first area to the Pokmon series, which, though unnamed in the initial English video games, is named in Japanese as Kanto, after the area of Japan it is based on. The name has given that entered English, first being utilized in Super Smash Bros., and subsequently being noted in all games because.

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The beginners of the Kanto region began the repeating three-type trio of Lawn, Fire, and Water, with the gamer's choice being in between Bulbasaur, Charmander, and Squirtle. Much as in later generations too, the rival will choose whichever of the 3 has the type that is incredibly efficient versus that of the gamer.

Bulbasaur is understood by lots of to be the easiest to begin with, as its Grass-type damages the first 2 Gyms and withstands the attacks of the 3rd. Squirtle is called the 2nd most convenient, as Water types also compromise the first Health club; however, it can show challenging mid-game if the gamer has not caught a Pokmon that can withstand the later Health clubs - truant pokemon.

In Pokmon Yellow, rather of the normal trio found in Red, Green, and Blue, players can just begin with the Electric-type Pikachu, which also has problem with the first Gym. The rival will take Oak's Eevee and develop it into among its 3 stone- based developments depending upon the results of the player's fights versus him.

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