The Pokemon Trading Card Game is still alive and kicking, even after practically 20 years in the collectible card game scene. For Pokemon fans and non-fans alike, here is a standard guide on how to play Pokemon TCG. (Pokemon TCG) Pokemon has its roots deeply ingrained in video games and anime, and it has actually been around long enough to develop itself as a popular culture icon.
For fans of the series, the Pokemon TCG is a terrific way to place on their trainer hats and battle it out with friends. Even people who are simply acquainted with Pokemon, and perhaps those who know hardly anything about the franchise, might also enjoy the tactical gameplay of Pokemon TCG.
In Pokemon TCG, players take on the roles of Pokemon trainers, with their 60-card decks made up of Pokemon cards, Fitness instructor cards and Energy cards (more on this later). Players can cope an optimum of six Pokemons at a time, with the player progressing and changing out the Pokemon and utilizing them to make use of elemental weak points, similar to in the video games.
The very first method is to take all of the challenger's Reward cards, the 2nd way is when the challenger's deck has actually gone out and he or she can't draw anymore cards, and the 3rd method is when the challenger has no more Pokemon in play. There are 3 card types in Pokemon TCG, as previously pointed out.
The Pokemon cards are the most essential cards for a gamer, with players constructing their decks with Pokemon that they believe would have excellent synergy with each other. As much as four copies of a Pokemon card with the same name can be used in a deck. Fitness instructor cards offer assistance for the player through a range of impacts which will either benefit the player or damage the challenger.
The parts of Pokemon cards and Trainer cards are as follows: (Picture: Pokemon) Energy cards are the ones that fuel the actions of the player's Pokemon. Players can connect one Energy card per turn to their Pokemon, and choosing which Energy card to attach to which Pokemon is among the most important choices to be made in the game.
There are also Basic Energy cards and Special Energy cards, which have extra impacts on top of connecting Energy to the Pokemon. The name of a Pokemon card determines the number of of these cards you can play in a deck. Even if two cards have totally different abilities however have the same name, they will count as two copies for that Pokemon card (null pokemon).
Damage on a Pokemon is represented as physical counters positioned on the card, with each counter standing for 10 points of damage. The symbol indicated for the Pokemon card's type determines any bonus offers that certain types of Pokemon get along with damage modifications triggered by weaknesses and resistance - ralts pokemon go. There is no limitation on the number of kinds of Pokemon can be used in a deck, however considering that Pokemon cards can only use their abilities if the gamer draws and connects the proper Energy card, it is best to limit decks to contain 2 or three types of Pokemon.
Basic Pokemon can be put into play straight from the hand. Phase 1 Pokemon should be used top of the corresponding Fundamental Pokemon, and Stage 2 Pokemon must be played on top of the matching Phase 1 Pokemon. Development can just be done as soon as every turn, and can't be used on a Pokemon that was just taken into play for that turn.
Capabilities supply an effect as mentioned in the Pokemon card, while attacks perform actions once the correct Energy cards are connected to the Pokemon card. The Energy Expense of attacks are listed left wing, with colorless energy costs able to be fulfilled by Energy cards of any type and with colored energy costs only fulfilled by Energy cards of that specific type.
Found near the bottom left, the weakness and resistance of Pokemon cards can considerably turn the tides of fight. Pokemon cards getting attacks from other Pokemon cards of the type noted in weaknesses will get more damage as specified, while those getting attacks from other cards of the type listed in resistance will get less damage as specified (pokemon dhelmise).
The Energy cards will be discarded from the pulling away Pokemon. There are four types of Fitness instructor cards particularly Items, Tools, Stadiums and Supporters. Items are one of the most standard form of Trainer cards, with players able to play as a number of these cards on their turn as they want. Tools are a kind of Item card that can be connected to Pokemon cards to provide specific results, with Pokemon only able to have one Tool attached.