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From Bulbapedia, the community-driven Pokmon encyclopedia. The name presently in use is a fan designator; see below to find out more. Generation I Title screen of Pokmon Blue Variation Launching EN September 28, 1998 JA February 27, 1996 Pokmon 151 Main video games Red, Green, Blue, and Yellow (Japan)Red, Blue, and Yellow (International) Region presented Battle arena video games Stadium (Japanese), Stadium (International) End EN October 15, 2000 (748 days) JA November 21, 1999 (1363 days) The first generation (Japanese: first generation) of Pokmon games, understood amongst older fans as the color generation or the chromatic generation due to the names of the variations released, is the preliminary set of four Pokmon games launched.

The motivation for a lot of the essential mechanics introduced in this generation originated from Tajiri's youth interest in bug collecting, with the trading system in between two Video game Kids being considered when he envisioned a caterpillar crawling throughout the Game Link Cable between two systems. This generation was localized into English, with preliminary attempts to keep the Pocket Monsters name for worldwide use blocked due to the Beast in My Pocket franchise leading to the release as "Pokmon".

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The simultaneous release of the games and anime caused an almost-overnight rise in popularity, cementing the Pokmon franchise securely as a Nintendo mainstay alongside Super Mario and The Legend of Zelda (timburr pokemon). Two battle arena games were launched in this generation: the mostly-incomplete Pokmon Stadium (Japanese), which went unreleased outside of Japan and just permitted use of 42 Pokmon, and the improved Pokmon Stadium, which featured several unique battle modes and a Health Club Leader Castle where gamers might take their fully-trained teams for matches versus the Kanto Gym Leaders, Elite Four, and Champion.

Pokmon Yellow received a remake twenty years after its initial release in the kind of Pokmon: Let's Go, Pikachu! and Let's Go, Eevee!. The storyline of the Kanto region is simultaneous with the Hoenn story of Generation III, as exposed by information in both the Hoenn-based games in addition to the later remakes of Generation I.

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Generation I presented the crucial Pokmon gameplay elements which have actually stayed to this day, in addition to a system of game releases now considered by fans to be the "standard formula". While a number of the functions enjoyed in the more current generations are later additions to the series, the following have their origins in Generation I: The player has a celebration of approximately six Pokmon with them, which can be used in fight against opponent Pokmon Trainers or wild Pokmon.

151 types of Pokmon, with many associated to each other by way of evolution. A complicated battle system, consisting of: 5 statsHP, Attack, Defense, Speed, and Specialwhich each Pokmon has. Different Pokmon have different statistics, even among the same species. 15 various types, which each Pokmon species has fundamental to itself. route 1 pokemon.

The Pokmon League difficulty, including Kanto's 8 Pokmon Gyms, spread across the region with each specializing in a various type, and the Elite Four and Pokmon Champ, awaiting oppositions at Indigo Plateau. A connected trade and battle system in between two Video game Young boy systems, permitting gamers to exchange Pokmon they caught for a Pokmon owned by another individual or to fight versus each other to check their abilities.

Generation I introduced the first region to the Pokmon series, which, though unnamed in the initial English video games, is called in Japanese as Kanto, after the region of Japan it is based upon. The name has because entered English, first being utilized in Super Smash Bros., and consequently being noted in all video games given that.

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The beginners of the Kanto area began the repeating three-type trio of Turf, Fire, and Water, with the gamer's option being between Bulbasaur, Charmander, and Squirtle. Much as in later generations also, the competing will pick whichever of the three has the type that is very effective against that of the gamer.

Bulbasaur is known by numerous to be the most convenient to start with, as its Grass-type damages the first two Fitness centers and withstands the attacks of the 3rd. Squirtle is understood as the 2nd most convenient, as Water types also damage the first Fitness center; however, it can prove hard mid-game if the gamer has actually not caught a Pokmon that can withstand the later Gyms - pokemon go purify.

In Pokmon Yellow, rather of the normal trio discovered in Red, Green, and Blue, players can just start with the Electric-type Pikachu, which also has difficulty with the first Gym. The rival will take Oak's Eevee and develop it into among its 3 stone- based evolutions depending upon the results of the player's battles versus him.



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